public Tuple<Mesh2, int[], Mesh3, Mesh3, int[]> generate(
IReadOnlyList<Tuple<Point2, int>> Vertices,
out int errorcode,
double desiredDistance,
List<IReadOnlyList<Tuple<Point2, int>>> holes,
double uvbbdiagl,
double upperbbdiagl,
Func<double, double, Tuple<Point3, Vector3, double, double, double>> uvmap,
IReadOnlyList<Tuple<Point2, int>> InclusionPoints = null,
double scalarFactor = 1,
double hausd = -1,
double grad = -1
)
Public Function generate (
Vertices As IReadOnlyList(Of Tuple(Of Point2, Integer)),
<OutAttribute> ByRef errorcode As Integer,
desiredDistance As Double,
holes As List(Of IReadOnlyList(Of Tuple(Of Point2, Integer))),
uvbbdiagl As Double,
upperbbdiagl As Double,
uvmap As Func(Of Double, Double, Tuple(Of Point3, Vector3, Double, Double, Double)),
Optional InclusionPoints As IReadOnlyList(Of Tuple(Of Point2, Integer)) = Nothing,
Optional scalarFactor As Double = 1,
Optional hausd As Double = -1,
Optional grad As Double = -1
) As Tuple(Of Mesh2, Integer(), Mesh3, Mesh3, Integer())
public:
Tuple<Mesh2^, array<int>^, Mesh3^, Mesh3^, array<int>^>^ generate(
IReadOnlyList<Tuple<Point2, int>^>^ Vertices,
[OutAttribute] int% errorcode,
double desiredDistance,
List<IReadOnlyList<Tuple<Point2, int>^>^>^ holes,
double uvbbdiagl,
double upperbbdiagl,
Func<double, double, Tuple<Point3, Vector3, double, double, double>^>^ uvmap,
IReadOnlyList<Tuple<Point2, int>^>^ InclusionPoints = nullptr,
double scalarFactor = 1,
double hausd = -1,
double grad = -1
)
member generate :
Vertices : IReadOnlyList<Tuple<Point2, int>> *
errorcode : int byref *
desiredDistance : float *
holes : List<IReadOnlyList<Tuple<Point2, int>>> *
uvbbdiagl : float *
upperbbdiagl : float *
uvmap : Func<float, float, Tuple<Point3, Vector3, float, float, float>> *
?InclusionPoints : IReadOnlyList<Tuple<Point2, int>> *
?scalarFactor : float *
?hausd : float *
?grad : float
(* Defaults:
let _InclusionPoints = defaultArg InclusionPoints null
let _scalarFactor = defaultArg scalarFactor 1
let _hausd = defaultArg hausd -1
let _grad = defaultArg grad -1
*)
-> Tuple<Mesh2, int[], Mesh3, Mesh3, int[]>