public IEnumerable<CoordinateSystem3> DisplacedCoordinateSystems(
double scalingFactor = 1,
Vec3dProjector projector = null
)
Public Function DisplacedCoordinateSystems (
Optional scalingFactor As Double = 1,
Optional projector As Vec3dProjector = Nothing
) As IEnumerable(Of CoordinateSystem3)
public:
virtual IEnumerable<CoordinateSystem3^>^ DisplacedCoordinateSystems(
double scalingFactor = 1,
Vec3dProjector^ projector = nullptr
) sealed
abstract DisplacedCoordinateSystems :
?scalingFactor : float *
?projector : Vec3dProjector
(* Defaults:
let _scalingFactor = defaultArg scalingFactor 1
let _projector = defaultArg projector null
*)
-> IEnumerable<CoordinateSystem3>
override DisplacedCoordinateSystems :
?scalingFactor : float *
?projector : Vec3dProjector
(* Defaults:
let _scalingFactor = defaultArg scalingFactor 1
let _projector = defaultArg projector null
*)
-> IEnumerable<CoordinateSystem3>
[Missing <param name="scalingFactor"/> documentation for "M:Karamba.Elements.States.StateElement1D.DisplacedCoordinateSystems(System.Double,feb.Vec3dProjector)"]
[Missing <param name="projector"/> documentation for "M:Karamba.Elements.States.StateElement1D.DisplacedCoordinateSystems(System.Double,feb.Vec3dProjector)"]
[Missing <returns> documentation for "M:Karamba.Elements.States.StateElement1D.DisplacedCoordinateSystems(System.Double,feb.Vec3dProjector)"]