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ModelDisplay Class |
Namespace: Karamba.Models
The ModelDisplay type exposes the following members.
| Name | Description | |
|---|---|---|
| ModelDisplay |
Initializes a new instance of the ModelDisplay class.
Create a new instance of ModelDisplay.
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| Name | Description | |
|---|---|---|
| Element1DCrossSectionStates |
Gets a Element1DStateCollectionGroup collecting Element1DStates
for all the cross sections positions of all ModelElementStraightLines that belongs to this Model.
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| Element1DLoadSectionState |
Gets a Element1DStateCollectionGroup collecting Element1DStates
for all the cross sections and ElementLoad's positions of all ModelElementStraightLines that belongs to this Model.
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| Model |
Gets or sets the model for which the results will be evaluated.
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| Name | Description | |
|---|---|---|
| Clone | Creates a new object that is a copy of the current instance. | |
| collectCroSecForceOutput_OLD |
collect the geometry connected to cross section forces and moments diagrams.
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| CollectElement1DCrossSectionForces |
Collect the geometries connected to cross section forces and moments diagrams.
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| collectGeometry |
create the axes of deformed elements.
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| collectPrincResultants(Model, LCSuperPosition, Int32, ListPoint3, ListVector3, ListVector3, ListDouble, ListDouble, SurfaceResultTag) |
Create the points and direction vectors for principal stress resultants display.
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| collectPrincResultants(Model, LCSuperPosition, Int32, ListInt32, ListPoint3, ListVector3, ListVector3, ListDouble, ListDouble, SurfaceResultTag) |
Create the points and direction vectors for principal stress resultants display.
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| collectPrincStress(Model, LCSuperPosition, Int32, ListPoint3, ListVector3, ListVector3, ListDouble, ListDouble) |
Create the points and direction vectors for principal stress display.
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| collectPrincStress(Model, LCSuperPosition, Int32, ListPoint3, ListVector3, ListVector3, ListDouble, ListDouble, Double, Boolean, Boolean) |
Create the points and direction vectors for principal stress display.
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| collectRenderedBeamMesh |
Create the mesh for rendered display of beams.
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| collectRenderedShellMesh |
Create the mesh for rendered display of shells.
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| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| setVisibility |
Make only those elements visible that are listed in the list of element ids given.
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| setVisibleLoadCase |
set the visible load-case.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| _element1DCrossSectionStates |
Contains cross sections states.
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| _element1DLoadPositionsStates |
Contains load sections states + states in _element1DCrossSectionStates.
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| basic |
contains all basic display properties.
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| beam |
contains all beam related display properties.
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| beamView | controls whether beams/trusses shall be rendered when previewed. True = preview. | |
| modelView | controls whether the model shall be rendered when previewed. True = preview. | |
| shell |
contains all shell related display properties.
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| shellView | controls whether shells shall be rendered when previewed. True = preview. |