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ModelDisplaycollectRenderedBeamMesh Method
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Create the mesh for rendered display of beams.
Namespace:
Karamba.Models
Assembly:
KarambaCommon (in KarambaCommon.dll) Version: 2.2.0.4 (2.2.0.4)
Syntaxpublic void collectRenderedBeamMesh(
Model model,
LCSuperPosition lcSuperImp,
List<IMesh> meshes,
ref List<string> legend_tags,
ref List<Color> legend_colors
)
Public Sub collectRenderedBeamMesh (
model As Model,
lcSuperImp As LCSuperPosition,
meshes As List(Of IMesh),
ByRef legend_tags As List(Of String),
ByRef legend_colors As List(Of Color)
)
public:
void collectRenderedBeamMesh(
Model^ model,
LCSuperPosition^ lcSuperImp,
List<IMesh^>^ meshes,
List<String^>^% legend_tags,
List<Color>^% legend_colors
)
member collectRenderedBeamMesh :
model : Model *
lcSuperImp : LCSuperPosition *
meshes : List<IMesh> *
legend_tags : List<string> byref *
legend_colors : List<Color> byref -> unit
Parameters
- model
- Type: Karamba.ModelsModel
model for which mesh data is to be gathered. - lcSuperImp
- Type: Karamba.Loads.CombinationsLCSuperPosition
factors for load-case super imposition. - meshes
- Type: System.Collections.GenericListIMesh
resulting list of meshes. - legend_tags
- Type: System.Collections.GenericListString
resulting legend tags. - legend_colors
- Type: System.Collections.GenericListColor
resulting legend colors.
See Also