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Mesh3AddVertex Method (Double, Double, Double, Double, Double, Double)
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Adds a vertex to the mesh and set its normal.
Namespace:
Karamba.Geometry
Assembly:
KarambaCommon (in KarambaCommon.dll) Version: 2.2.0.4 (2.2.0.4)
Syntaxpublic int AddVertex(
double x,
double y,
double z,
double nx,
double ny,
double nz
)
Public Function AddVertex (
x As Double,
y As Double,
z As Double,
nx As Double,
ny As Double,
nz As Double
) As Integer
public:
int AddVertex(
double x,
double y,
double z,
double nx,
double ny,
double nz
)
member AddVertex :
x : float *
y : float *
z : float *
nx : float *
ny : float *
nz : float -> int
Parameters
- x
- Type: SystemDouble
x-coordinate>. - y
- Type: SystemDouble
y-coordinate. - z
- Type: SystemDouble
z-coordinate. - nx
- Type: SystemDouble
x-coordinate of normal. - ny
- Type: SystemDouble
y-coordinate of normal. - nz
- Type: SystemDouble
z-coordinate of normal.
Return Value
Type:
Int32Index of the vertex in the mesh.
See Also