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Mesh3AddFace Method (Int32, Int32, Int32, Int32)
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Add a quad face to the mesh.
Namespace:
Karamba.Geometry
Assembly:
KarambaCommon (in KarambaCommon.dll) Version: 2.2.0.4 (2.2.0.4)
Syntaxpublic bool AddFace(
int v1,
int v2,
int v3,
int v4
)
Public Function AddFace (
v1 As Integer,
v2 As Integer,
v3 As Integer,
v4 As Integer
) As Boolean
public:
virtual bool AddFace(
int v1,
int v2,
int v3,
int v4
) sealed
abstract AddFace :
v1 : int *
v2 : int *
v3 : int *
v4 : int -> bool
override AddFace :
v1 : int *
v2 : int *
v3 : int *
v4 : int -> bool Parameters
- v1
- Type: SystemInt32
Index of first vertex. - v2
- Type: SystemInt32
Index of second vertex. - v3
- Type: SystemInt32
Index of third vertex. - v4
- Type: SystemInt32
Index of fourth vertex.
Return Value
Type:
BooleanTrue if successful.
Implements
IMeshAddFace(Int32, Int32, Int32, Int32)
See Also