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GH_SwitcherComponentClearUnit Method

Clear active evaluation unit. If the component cannot exist without an active evaluation unit, this method does nothing.

Namespace:  Karamba.GHopper.Utilities.UIWidgets
Assembly:  Karamba3D (in Karamba3D.dll) Version: 2.2.0.5 (2.2.0.5)
Syntax
public void ClearUnit(
	bool recompute = true,
	bool recordEvent = true
)

Parameters

recompute (Optional)
Type: SystemBoolean
True if the component should be recomputed.
recordEvent (Optional)
Type: SystemBoolean
True if events should be recorded.
See Also