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MeshUnitLoad Methods |
The MeshUnitLoad type exposes the following members.
Name | Description | |
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![]() | calculateMeshVertexLoads |
calculates the loads at the mesh vertices.
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![]() | Equals | Determines whether the specified object is equal to the current object. (Overrides ObjectEquals(Object).) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Overrides ObjectGetHashCode.) |
![]() | GetObjectData |
Serialize MeshUnitLoad.
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![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | localCoordinateSystemShell |
Computes the shell coordinate system based on the given normal vector according to the orientation conventions for shells.
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![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |