Click or drag to resize

FactoryPart Class

factory for part of a model e.g. beams, shells.
Inheritance Hierarchy
SystemObject
  Karamba.FactoriesFactoryPart

Namespace:  Karamba.Factories
Assembly:  KarambaCommon (in KarambaCommon.dll) Version: 2.2.0.4 (2.2.0.4)
Syntax
public class FactoryPart

The FactoryPart type exposes the following members.

Constructors
  NameDescription
Public methodFactoryPart
Initializes a new instance of the FactoryPart class
Top
Methods
  NameDescription
Public methodDisassembleElement
Explode a builder element into its components.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodIndexToBeam
Create a beam builder from node indexes.
Public methodLineToBeam(Line3, String, CroSec, MessageLogger, ListPoint3, Boolean, Double, ListVector3, ListColor, ListPoint3, Boolean, Boolean)
Convert a Line to a beam.
Public methodLineToBeam(ListLine3, ListString, ListCroSec, MessageLogger, ListPoint3, Boolean, Double, ListVector3, ListColor, ListPoint3, Boolean, Boolean)
Convert a Line to a beam.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodMeshToShell(ListMesh3, ListString, ListCroSec, MessageLogger, ListPoint3, Double, ListColor, ListPoint3)
construct shell from given mesh.
Public methodMeshToShell(ListMesh3, ListString, ListCroSec, Boolean, MessageLogger, ListPoint3, Double, ListColor, ListPoint3)
construct shell from given mesh.
Public methodOrientateBeam(String, NullableVector3, NullableVector3, NullableVector3, Double)
create an agent object for orienting beam elements during model assembly.
Public methodOrientateBeam(BuilderBeam, NullableVector3, NullableVector3, NullableVector3, Double)
create an beam-builder with a given orientation.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Top
See Also