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RhinoMesh Class |
Namespace: Karamba.GHopper.Geometry
The RhinoMesh type exposes the following members.
Name | Description | |
---|---|---|
![]() | RhinoMesh |
Create empty mesh.
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![]() | RhinoMesh(Mesh) |
Create rhino mesh wrapper.
The rhino mesh must not be accessed from outside while the
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Name | Description | |
---|---|---|
![]() | ContainsQuads | |
![]() | Faces | |
![]() | IsValid |
True in case the mesh is valid
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![]() | Mesh |
Get underlying mesh.
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![]() | Normals | |
![]() | VertexColors | |
![]() | Vertices |
Name | Description | |
---|---|---|
![]() | AddFace(Face3) | |
![]() | AddFace(Int32, Int32, Int32) | |
![]() | AddFace(Int32, Int32, Int32, Int32) | |
![]() | AddVertex(Point3) | |
![]() | AddVertex(Double, Double, Double) |
Adds a new vertex to the end of the Vertex list.
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![]() | AddVertexColor | |
![]() | characteristicFaceSize |
determine the characteristic mesh face size
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![]() | Cleaned |
Create a new mesh based on another mesh doing a sanity check and removing faces with a smaller area than lim_area
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![]() | ClearVertexColors | |
![]() | ClosestMeshPoint |
/// Gets the point on the mesh that is closest to a given test point. Similar to the
ClosestPoint function except this returns a MeshPoint class which includes
extra information beyond just the location of the closest point.
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![]() | ComputeNormals |
compute the normals of all faces
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![]() | ComputeVertexNormals | |
![]() | Copy | |
![]() | doubleFaceArea |
determine the raw face normal whose length is double the area of the mesh face
mesh face for which to calculate the area Return ValueType:normal vector to face whose length is double the face area |
![]() | DuplicateMesh |
make a deep copy of the mesh
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![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | faceArea(Int32, Vector3) |
determine the area of a mesh face
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![]() | faceArea(Face3, Vector3) | |
![]() | faceCOG |
determine the center of gravity of a mesh face
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![]() | faceNormal |
calculate the normal of the face.
works for triangles and quads?
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![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | Flip | Reverses the direction of the mesh. |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetVertex | |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | SetVertex(Int32, Point3) | |
![]() | SetVertex(Int32, Double, Double, Double) | |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Triangulated |
Name | Description | |
---|---|---|
![]() | Convert |
Convert to mesh to rhino mesh. If the mesh is already of type
RhinoMesh, the underlying mesh Mesh
is returned without creating a copy of it. Otherwise, a new rhino
mesh instance is created from the supplied mesh.
The following attributes/properties are taken into account.
(1) Mesh topology (vertices, faces)
(2) Vertex normals.
(3) Vertex colors.
(Defined by MeshExtensions.) |