Transform3ChangeBasis(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) Method

Computes a change of basis transformation. A basis change is essentially a remapping of geometry from one coordinate system to another.

Definition

Namespace: Karamba.Geometry
Assembly: KarambaCommon (in KarambaCommon.dll) Version: 3.0.8.0+eb23a7103f0eca0b6d808121e15fec6899194e15
C#
public static Transform3 ChangeBasis(
	Vector3 initialBasisX,
	Vector3 initialBasisY,
	Vector3 initialBasisZ,
	Vector3 finalBasisX,
	Vector3 finalBasisY,
	Vector3 finalBasisZ
)

Parameters

initialBasisX  Vector3
x-axis of the initial coordinate system.
initialBasisY  Vector3
y-axis of the initial coordinate system.
initialBasisZ  Vector3
z-axis of the initial coordinate system.
finalBasisX  Vector3
x-axis of the final coordinate system.
finalBasisY  Vector3
y-axis of the final coordinate system.
finalBasisZ  Vector3
z-axis of the final coordinate system.

Return Value

Transform3
A transformation matrix which orients geometry from one coordinate system to another on success. Transform.Unset on failure.

See Also