public class NodeForcesResult
Public Class NodeForcesResult
public ref class NodeForcesResult
type NodeForcesResult = class end
NodeForcesNodeForcesResult | Initializes a new instance of the NodeForcesNodeForcesResult class |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
GetHashCode | Serves as the default hash function. (Inherited from Object) |
GetType | Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
ToString | Returns a string that represents the current object. (Inherited from Object) |
Beam | Beam which is connected to the node. |
Dir | Direction of the element pointing away from the node in global or other given coordinate system. |
Forces | Cross section forces in local or other coordinate system: Element/min.max. |
governingLoadCaseInds | List of governing load cases: Element/min.max. |
governingLoadCases | List of governing load cases: Element/min.max. |
Moments | Cross section moments in local or other coordinate system: Element/min.max. |
ContainerType |
test if object is (a container like) a list or an array.
(Defined by MiniUtil) |