public class UnitConversionPublic Class UnitConversionpublic ref class UnitConversiontype UnitConversion = class end| UnitConversion(String) | Initializes a new instance of the UnitConversion class. create new units conversion object with unit conversion factor. |
| UnitConversion(Double, String) | Initializes a new instance of the UnitConversion class. create new units conversion object. |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
| GetHashCode | Serves as the default hash function. (Inherited from Object) |
| GetType | Gets the Type of the current instance. (Inherited from Object) |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
| toBase(Double) | Converts given number to the base unit of the conversion. |
| toBase(Double) | converts given array to the base unit of the conversion. |
| toBase(ListVector3) | converts given vector to the base unit of the conversion. |
| toBase(ListDouble) | converts given list of numbers to the base unit of the conversion. |
| toBase(Point3) | converts given point to the base unit of the conversion. |
| toBase(Vector3) | converts given vector to the base unit of the conversion. |
| toBaseMeshT | Converts vertex coordinates of given mesh to the base unit of the conversion. |
| ToString |
Output the unit as a string.
(Overrides ObjectToString) |
| toUnit(Double) | Converts number from the base unit to the conversion. |
| toUnit(Double) | converts given array from the base unit of the conversion. |
| toUnit(IEnumerableVector3) | converts given IEnumerable of vectors from the base unit of the conversion. |
| toUnit(IEnumerableIEnumerableVector3) | converts given IEnumerable of vectors from the base unit of the conversion. |
| toUnit(IEnumerableDouble) | converts given IEnumerable of numbers from the base unit of the conversion. |
| toUnit(IListVector3) | converts given list of vectors from the base unit of the conversion. |
| toUnit(IListIListIListIListDouble) | converts given list of list of numbers from the base unit of the conversion. |
| toUnit(IListIListIListDouble) | converts given list of list of numbers from the base unit of the conversion. |
| toUnit(IListIListDouble) | converts given list of list of numbers from the base unit of the conversion. |
| toUnit(IListDouble) | converts given IList of numbers from the base unit of the conversion. |
| toUnit(IReadOnlyListDouble) | converts given IList of numbers from the base unit of the conversion. |
| toUnit(ListVector3) | converts given list of vectors from the base unit of the conversion. |
| toUnit(ListListVector3) | converts given list of list of vectors from the base unit of the conversion. |
| toUnit(ListListListListDouble) | converts given list of list of numbers from the base unit of the conversion. |
| toUnit(ListListListDouble) | converts given list of list of numbers from the base unit of the conversion. |
| toUnit(ListListDouble) | converts given list of list of numbers from the base unit of the conversion. |
| toUnit(ListDouble) | converts given list of numbers from the base unit of the conversion. |
| toUnit(Point3) | converts given point from the base unit of the conversion. |
| toUnit(Vector3) | converts given vector from the base unit of the conversion. |
| toUnitMeshT | Converts vertex coordinates of given mesh from the base unit to the conversion. |
| ContainerType |
test if object is (a container like) a list or an array.
(Defined by MiniUtil) |
| ToBase |
Converts given list of numbers to the base unit of the conversion.
(Defined by ExtensionsUtilities) |