StateNode Class

State at a point on a 1D-element.

Definition

Namespace: Karamba.Elements.States
Assembly: KarambaCommon (in KarambaCommon.dll) Version: 3.0.8.0+eb23a7103f0eca0b6d808121e15fec6899194e15
C#
public class StateNode : IStateNode
Inheritance
Object    StateNode
Implements
IStateNode

Methods

DisplacedDisplayPosition State at a point on a 1D-element.
DisplacedPosition State at a point on a 1D-element.
Equals Determines whether the specified object is equal to the current object.
(Inherited from Object)
Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
GetHashCode Serves as the default hash function.
(Inherited from Object)
GetResult State at a point on a 1D-element.
GetRotation State at a point on a 1D-element.
GetTranslation State at a point on a 1D-element.
GetType Gets the Type of the current instance.
(Inherited from Object)
MemberwiseClone Creates a shallow copy of the current Object.
(Inherited from Object)
RotatedVector State at a point on a 1D-element.
ToString Returns a string that represents the current object.
(Inherited from Object)

Fields

Tolerance Tolerance for two result properties to be equal.

Extension Methods

ContainerType test if object is (a container like) a list or an array.
(Defined by MiniUtil)

See Also