public class StateNodeNone : IStateNode
Public Class StateNodeNone
Implements IStateNode
public ref class StateNodeNone : IStateNode
type StateNodeNone =
class
interface IStateNode
end
StateNodeNone | Initializes a new instance of the StateNodeNone class. |
DisplacedDisplayPosition | State at a point on a 1D-element. |
DisplacedPosition | State at a point on a 1D-element. |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
GetHashCode | Serves as the default hash function. (Inherited from Object) |
GetResult | State at a point on a 1D-element. |
GetRotation | State at a point on a 1D-element. |
GetTranslation | State at a point on a 1D-element. |
GetType | Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
RotatedVector | State at a point on a 1D-element. |
ToString | Returns a string that represents the current object. (Inherited from Object) |
ContainerType |
test if object is (a container like) a list or an array.
(Defined by MiniUtil) |