public class SymbolDirector
Public Class SymbolDirector
public ref class SymbolDirector
type SymbolDirector = class end
SymbolDirector | Initializes a new instance of the SymbolDirector class. |
GetJoints | Gets the geometry of the Joint symbols. |
GetLoads | Gets the geometry of the Load symbols. |
GetReactions | Gets the geometry of the Reaction symbols. |
GetSupports | Gets the geometry of the Support symbols. |
ShowJoints | Gets or sets a value indicating whether symbols for Joints will be generated or not. |
ShowLoads | Gets or sets a value indicating whether symbols for Loads will be generated or not. |
ShowReactions | Gets or sets a value indicating whether symbols for Reaction Forces will be generated or not. |
ShowSupports | Gets or sets a value indicating whether symbols for Supports will be generated or not. |
ConstructSymbols | Generates symbol geometry given a certain style. |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
GetHashCode | Serves as the default hash function. (Inherited from Object) |
GetType | Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
ToString | Returns a string that represents the current object. (Inherited from Object) |
ContainerType |
test if object is (a container like) a list or an array.
(Defined by MiniUtil) |