SymbolDirector Class

Responsible of deconstruction of the model and orchestration of symbol generation.

Definition

Namespace: Karamba.GHopper.UIParametric
Assembly: karamba (in karamba.dll) Version: 1.0.0+eb23a7103f0eca0b6d808121e15fec6899194e15
C#
public class SymbolDirector
Inheritance
Object    SymbolDirector

Constructors

SymbolDirector Initializes a new instance of the SymbolDirector class.

Properties

GetJoints Gets the geometry of the Joint symbols.
GetLoads Gets the geometry of the Load symbols.
GetReactions Gets the geometry of the Reaction symbols.
GetSupports Gets the geometry of the Support symbols.
ShowJoints Gets or sets a value indicating whether symbols for Joints will be generated or not.
ShowLoads Gets or sets a value indicating whether symbols for Loads will be generated or not.
ShowReactions Gets or sets a value indicating whether symbols for Reaction Forces will be generated or not.
ShowSupports Gets or sets a value indicating whether symbols for Supports will be generated or not.

Methods

ConstructSymbols Generates symbol geometry given a certain style.
Equals Determines whether the specified object is equal to the current object.
(Inherited from Object)
Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
GetHashCode Serves as the default hash function.
(Inherited from Object)
GetType Gets the Type of the current instance.
(Inherited from Object)
MemberwiseClone Creates a shallow copy of the current Object.
(Inherited from Object)
ToString Returns a string that represents the current object.
(Inherited from Object)

Extension Methods

ContainerType test if object is (a container like) a list or an array.
(Defined by MiniUtil)

See Also