public class StateElement1DNone : IStateElement1D
Public Class StateElement1DNone
Implements IStateElement1D
public ref class StateElement1DNone : IStateElement1D
type StateElement1DNone =
class
interface IStateElement1D
end
StateElement1DNone | State at a point on a 1D-element. |
NumberOfStates | State at a point on a 1D-element. |
Position | State at a point on a 1D-element. |
DisplacedCoordinateSystem | State at a point on a 1D-element. |
DisplacedCoordinateSystems | State at a point on a 1D-element. |
DisplacedPosition | State at a point on a 1D-element. |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
GetForce | State at a point on a 1D-element. |
GetHashCode | Serves as the default hash function. (Inherited from Object) |
GetMoment | State at a point on a 1D-element. |
GetMomentAtBasePoint | State at a point on a 1D-element. |
GetResult | State at a point on a 1D-element. |
GetResultantTranslationalDisplacements | State at a point on a 1D-element. |
GetResultVec | State at a point on a 1D-element. |
GetRotation | State at a point on a 1D-element. |
GetTranslation | State at a point on a 1D-element. |
GetType | Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
NormalStress | State at a point on a 1D-element. |
Strain | State at a point on a 1D-element. |
ToString | Returns a string that represents the current object. (Inherited from Object) |
UtilizationStressWise | State at a point on a 1D-element. |
ContainerType |
test if object is (a container like) a list or an array.
(Defined by MiniUtil) |